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November News 🦃 We're thankful for you!

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Take part in GDC?s network of game dev knowledge with the Monthly Newsletter Having trouble viewin

Take part in GDC’s network of game dev knowledge with the Monthly Newsletter Having trouble viewing this email? [View Web Version]( [GDC Monthly Newsletter]( [GDC News]( [GDC YouTube]( [GDC Vault]( The November 2023 GDC Monthly Newsletter includes: - [GDC Event News | Submit for alt.ctrl.GDC 2024 by December 8!](#News) - [GDC Session Highlights](#Sessions) - [GDC TikTok Highlights | TUNIC's audio is in "2D"?!](#TikTok) - [GameDeveloper.com Editor's Picks](#EditorialPicks) - [GDC Vault Highlights](#Vault) - [GDC YouTube Highlights](#YouTube) - [We're Thankful for YOU!](#Thankful) [] [GDC Event News] Submissions are open for alt.ctrl.GDC 2024 - submit alternative controller/game ideas by December 8. 🎣[Learn More >>]( Bring your game to the industry's front door: GDC Pitch is back! 🥇 [Learn More >>]( [] [Classic Game Postmortem: 'Karateka']( [Jordan Mechner (Author, Independent)]( Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a worldwide hit, full of groundbreaking innovations in story, cinematics, music, and animation. It was also the work of an unknown teenager looking to break into the game industry. [View More >>](  [The Dark Place of 'Alan Wake II': Crafting an Evolving Nightmare Dimension]( [The Dark Place of 'Alan Wake II': Crafting an Evolving Nightmare Dimension]( [Nazareno Urbano (Principal Environment Artist, Remedy Entertainment)]( Nazareno Urbano, Principal Environment Artist at Remedy Entertainment, explains how the team approached the environment world-building and what tools were used to create an evolving nightmare dimension where the world is shifting, and multiple layers of reality are interconnected in a dream logic structure where the reality is subjective. [View More >>](  [Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League']( [Georgia Mae Ayling (Audio and Narrative Feature Tester, Rocksteady Studios Ltd)]( The question asked most when you tell someone you work in Quality Assurance is "You just get to play video games all day, right?". A more accurate question for my job would be: "You just get to listen to video games all day, right?". [View More >>]( [] [Black Mirror's BANDERSNATCH may not be the same without the work of Sam Barlow.]( The IMMORTALITY writer & director talks about how his 3-part interactive movie series deconstructed cinema tropes and challenged him as a game dev. [View Now >>]( [TUNIC's audio is in "2D"?!](o official_gdc/video/7294344392620395819?sp_aid=119412&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_cid=50640&utm_content=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&is_from_webapp=1&sender_device=pc&web_id=7283243443320686111?is_from_webapp=1&web_id=7138463111427704366?elqTrackId=0EE41D0FFE1B863161F23BD70F3D132B&elqTrack=true) Kevin Regamey of Power Up Audio explains how TUNIC uses spatial audio to sound so dynamic. [View Now >>](o official_gdc/video/7294344392620395819?sp_aid=119412&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_cid=50640&utm_content=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&is_from_webapp=1&sender_device=pc&web_id=7283243443320686111?elqTrackId=AD544C228A4AC34F4664829A04290BAD&elqTrack=true) [Feedback: It doesn't have to be scary!](o official_gdc/video/7301332456270007595?sp_aid=119412&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_cid=50640&utm_content=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&is_from_webapp=1&sender_device=pc&web_id=7283243443320686111?elqTrackId=74D3103C5C58D6B5816D0CE76881AE9B&elqTrack=true) DeepMind's Jennie Lees shares how to get great, constructive feedback from your manager, whether in game development or another field. [View Now >>](o official_gdc/video/7301332456270007595?sp_aid=119412&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_cid=50640&utm_content=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&is_from_webapp=1&sender_device=pc&web_id=7283243443320686111?elqTrackId=ADA42D0D1EEFA6172692B815BD364C1A&elqTrack=true) [] [Editor's Picks] [The ascent of Indian video game development]( [The ascent of Indian video game development]( Aamir Mehar In 2020, the developers of Raji: An Ancient Epic (one of the most well-known video games to come out of India) noted how difficult it had been to finance their work; the rejections from potential investors were so numerous that the founders came close to asking their team to look for other jobs. (They eventually received an Unreal Dev Grant.) [Read More at GameDeveloper.com >>]( [] [GDC Vault Highlights] [Representing LGBT+ Characters in Games: Two Case Studies]( [Representing LGBT+ Characters in Games: Two Case Studies]( How do you respectfully create LGBT+ characters and narratives in a way that naturally fits into your game's world? Game narrative designer Tori Schafer will explain her design process and implementation of these themes from both the MMORPG Elder Scrolls Online - in acclaimed quests such as the GLAAD Award-winning 'Manor Of Masques' - and the upcoming indie game Backbone. [Watch Now for Free >>]( [] [GDC YouTube Highlights] [Indie Starter Kit: The Basics of Founding a Successful Games Company]( [Indie Starter Kit: The Basics of Founding a Successful Games Company]( Whether starting your first company or your third, this GDC 2023 talk is for you. Dino Patti has started three companies during his time in the industry: Playdead, JUMPSHIP and coherence. He's talked to every possible publisher, and been through the process of both creating games and companies several times. In this talk, Dino walks through the journey of starting a successful games company from start to finish, and talks about what needs to be done at which time, what priorities should be, deal structures, and emotional states and pitfalls. From the starting idea through the first game's release and beyond, Dino shares what he wishes he knew when he started out in the industry—including the crucial differences between your first company and subsequent ones. [Watch Now]( [] 💛 What we are thankful for here at GDC 💛 Our Team: We work relentlessly to bring you the best and most educational content so that you may continue to learn, grow, and prosper within the game development community. None of this would be possible without the amazing, talented, and hard-working folks here at GDC and Game Developer. Health & Safety: GDC organizers are working closely with the city of San Francisco and Moscone Center to ensure we can come together safely for GDC in March. Hope to see you there! Diversity, Equity & Inclusion: We are dedicated to creating a safe space for all and supporting underrepresented voices in the industry through a variety of programs and partnerships, many of which include free or discounted passes. Most importantly, YOU! Thanks for reading each month and being a valuable part of the GDC community! [GAME DEVELOPERS CONFERENCE 2024]( March 18-22, 2024 | San Francisco, CA [Facebook]( [Twitter]( [YouTube]( [Facebook]( [TikTok](official_gdc?sp_aid=119412&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_cid=50640&utm_content=13_NL_GDCNL23_11A_NLPR_All_20231130&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2023 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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