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Mario no longer has a future in mobile games, says Shigeru Miyamoto

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Wed, Apr 5, 2023 03:09 PM

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Plus, Obituary: Catan creator Klaus Teuber has passed away at age 70, Deep Dive: 5 lessons learned f

Plus, Obituary: Catan creator Klaus Teuber has passed away at age 70, Deep Dive: 5 lessons learned from 10 years of Ingress, and more - [Game Developer Daily](?sp_aid=115916&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.05.23&sp_cid=48140&utm_content=Gama_NL_Game%20Developer%20Daily_04.05.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=dbb38ed17b1145cbba60a72183293e1b&elq=5cc9eb6d77fa427a80dbd0270e9d6e5f&elqaid=115916&elqat=1&elqCampaignId=48140) April 05, 2023 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Mario no longer has a future in mobile games, says Shigeru Miyamoto]( Mobile mia. [Deep Dive: 5 lessons learned from 10 years of Ingress]( What happens if you ask your players to go outside? [Obituary: Catan creator Klaus Teuber has passed away at age 70]( In addition to Catan and its various expansions, Teuber also designed tabletop games such as Entdecker, Barbarossa, and Timberland. [Sony brings accessibility tags to the PlayStation Store on PS5]( The tags will allow developers to detail the accessibility features supported in their games. [How Respawn went bigger and bolder with Star Wars Jedi: Survivor]( Star Wars Jedi: Survivor might be the biggest game to date from Respawn Entertainment. Here's what we saw during a recent preview and chat with the devel... [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS] [AI takes center stage at GDC 2023 as Web3 loses its shine]( Generative AI was the biggest talking point of GDC 2023, but few commercial products have so far reached the market. Meanwhile the metaverse, last year’s b... [Accessible, Not Utilitarian: Design for Everyone in Cosmonious High]( How Owlchemy Labs’ approached accessibility in Cosmonious High without sacrificing aesthetics or gameplay. [Digital games distribution is ripe for disruption]( Digital distribution has empowered a handful of platforms, but their grip on the market is starting to look more fragile. [Games Can Make Statements – but Should They?]( Do you have a theme or issue you want to explore in your game? Do you want to tell players what you think about something? Well, don’t. Telling people thin... [The Music of Jurassic World Primal Ops – Techniques for Game Composers]( Game composer Winifred Phillips discusses music composition techniques for her award-winning score to the Jurassic World Primal Ops video game. [More Blogs »]( ON-DEMAND: Poison in the Well: How a Small Portion of Players Causes So Much Toxicity in Games [WATCH NOW]( [JOB LISTINGS FOR TODAY] DigiPen Institute of Technology Singapore: Singapore [Lecturer or Assistant Professor]( Treyarch: Canada [Senior Game Designer (Zombies) - Treyarch Vancouver]( BeamNG GmbH: [Senior Tools Programmer (remote/onsite)]( BeamNG GmbH: [Senior Technical Artist (remote/onsite)]( ChainSafe Systems: [Senior Product Manager - Gaming]( Treyarch: United States [Senior Technical Designer - Treyarch]( [RESOURCES] [What can soap teach you about gaming?]( This is a sponsored article by Dove, and you may well be wondering what on Earth we are doing cropping up on GameDeveloper.com. You may suspect it's another brand trying to force its way into the gaming scene but it turns out, we're on a bit of an important mission and if you have a couple of minutes to spare, we'll tell you why you should care about it. [Using the Unity Memory Profiler to Troubleshoot Out-of-Memory Issues]( How to efficiently resolve memory leaks, reduce ANRs, hangs and crashes, and optimize game loading times before they ruin game performance and experience. [Stray: Giving character to a futuristic city]( Learn more about the unique environment art of the award-winning indie game Stray and how artists leveraged Adobe's Substance 3D tools to bring its city to life. [Xbox Game Studios brings game developers, producers, and team managers together at GDC in 2023]( At GDC 2023, Xbox Game Studios will share fresh perspectives and newfound insights on team managment, publishing partnerships, and studio culture. [How proactive voice moderation can solve gaming's toxicity crisis]( Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time. [Best Practices to Handle Performance and Out-of-Memory Issues on Mobile Builds in Unity]( We look into the best workarounds when reducing memory use, which include shaders, LODS, textures, and Asset Bundles, while dealing with OOM issues on mobile builds with Unity. [Are your creative workflows chaotic? You need better DAM]( Streamline your creative workflows so you can get to market faster with better games. Here's how. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=115916&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.05.23&sp_cid=48140&utm_content=Gama_NL_Game%20Developer%20Daily_04.05.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. 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