Plus, Indie troupe Sokpop Collective on releasing 100 games in five years, Dead by Daylight to get film adaptation from Blumhouse and James Wan, and more -
Plus, Indie troupe Sokpop Collective on releasing 100 games in five years, Dead by Daylight to get film adaptation from Blumhouse and James Wan, and more - [Game Developer Daily](?sp_aid=115327&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_03.02.23&sp_cid=47791&utm_content=Gama_NL_Game%20Developer%20Daily_03.02.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=2327b7e1bdb2499da2dfd37fdf4cb8bc&elq=2cd1a8055baf4772b9f8df9aec58155c&elqaid=115327&elqat=1&elqCampaignId=47791) March 02, 2023 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Dead by Daylight to get film adaptation from Blumhouse and James Wan]( Add another to the game-to-movie pipeline. [Microsoft granted access to internal Sony documents as part of FTC lawsuit]( Sony's attempt to quash a subpoena relating to Microsoft's proposed Activision Blizzard merger has been largely denied by the FTC. [Indie troupe Sokpop Collective on releasing 100 games in five years]( Aran Koning and Ruben "Rubna" Naus, two members of indie quartet Sockpop Collective, share what they learned after releasing a century of games. [How Stacklands uses simplicity to create a compelling card-based village builder]( Stacklands is a card-based city-builder built on simplicity and clarity, tasking you with stacking cards just right to keep folks fed and housed. [Generative AI tools got a warm, if cautious welcome at DICE 2023]( Developers seem ready to embrace tools that use generative artificial intelligence, but want to avoid the legal hurdles. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS]
[Games Can Make Statements â but Should They?]( Do you have a theme or issue you want to explore in your game? Do you want to tell players what you think about something? Well, donât. Telling people thin... [The Music of Jurassic World Primal Ops â Techniques for Game Composers]( Game composer Winifred Phillips discusses music composition techniques for her award-winning score to the Jurassic World Primal Ops video game. [How to Commission Music for Your Game]( A well-crafted musical score has the power to completely transform the player's gaming experience, adding depth, mood, and emotional impact to the game's world. [Opinion: The Harry Potter universe is not ours, it's hers]( There's no escaping J.K. Rowling's bigoted views and the shadow they cast on Hogwarts Legacy. [The very best way the games industry can reduce its carbon footprint]( Why the industry is in the prime position to demand a much-needed console power cap. [More Blogs »]( ON-DEMAND: Poison in the Well: How a Small Portion of Players Causes So Much Toxicity in Games [WATCH NOW]( [JOB LISTINGS FOR TODAY] Innogames: Germany
[(Senior) Project Manager - VIP Account Management](
Arizona State University: United States
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Miami University: United States
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University of Central Florida: United States
[Instructor or Lecturer, Games and Interactive Media]( [RESOURCES] [How proactive voice moderation can solve gaming's toxicity crisis]( Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time. [Why orchestration tools are crucial to the success of your multiplayer game]( Choosing the right tools and infrastructure partner can make or break your next multiplayer video game. Formulating the best strategy to choose your infrastructure partner for reliability, keep costs to a minimum, and most importantly, make your game a success by ensuring your player base stays online 24/7 requires planning during the development cycle. [What can soap teach you about gaming?]( This is a sponsored article by Dove, and you may well be wondering what on Earth we are doing cropping up on GameDeveloper.com. You may suspect it's another brand trying to force its way into the gaming scene but it turns out, we're on a bit of an important mission and if you have a couple of minutes to spare, we'll tell you why you should care about it. [Best Practices to Handle Performance and Out-of-Memory Issues on Mobile Builds in Unity]( We look into the best workarounds when reducing memory use, which include shaders, LODS, textures, and Asset Bundles, while dealing with OOM issues on mobile builds with Unity. [Using the Unity Memory Profiler to Troubleshoot Out-of-Memory Issues]( How to efficiently resolve memory leaks, reduce ANRs, hangs and crashes, and optimize game loading times before they ruin game performance and experience. [How Innovative Games are Engaging Players with Agora's Real-Time Engagement Solutions]( See how you can use RTE (Real Time Engagement) to elevate your game and create more engaging gaming experiences. [Upgrade to UE5: How to Manage Your Game Engine]( Unreal Engine has a longstanding built-in integration with Perforce Helix Core, with new features and integration points constantly being added. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=115327&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_03.02.23&sp_cid=47791&utm_content=Gama_NL_Game%20Developer%20Daily_03.02.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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