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Q&A: Designing for seasons in bumbling platform royale Fall Guys

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ubm.com

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gamasutra@nw.nwsltechwebresources.com

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Tue, Oct 20, 2020 05:37 PM

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| | | "With Fall Guys, one thing that’s fun is that we actually want inconsistent difficulty be

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] October 20, 2020 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Q&A: Designing for seasons in bumbling platform royale Fall Guys]( "With Fall Guys, one thing that’s fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment whe... [Ex-Blizzard devs land $4.7m for new studio Frost Giant]( A crew of former Blizzard developers have set up a new studio to develop real-time strategy games, and have landed $4.7 million in seed funding to get the effo... [The Video Game History Foundation is working to save our source code]( The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project. [What happened with Microsoft's Switch publishing experiments?]( This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the... [New non-profit Hit Save! wants to help preserve video games and their history]( A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the histor... [More Stories »]( [FROM OUR SPONSORS] [Sponsored: Learn how AI helps counter disruptive online behavior in this free webinar]( Join this session to learn from experts at Google Cloud and Improbable on how machine learning can be applied to identify and mitigate toxic behaviors. [FIND OUT MORE]( [FEATURED BLOGS] [What happened with Microsoft's Switch publishing experiments?]( This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the ... [Shaders for beginners (with examples in OpenGL and Defold)]( I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very afforda... [Switch game discovery - look on the bright side?]( When it comes to Switch discoverability, perhaps everyone's pessimist side has been over-exposed. Especially given some recent changes. Here's why you should di... [The IAP Merchandising Playbook, Part 1: Special Offers that Sizzle]( In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell! [How to get on the good side of media & streamers]( Analyzing an interesting Twitter thread asking ‘content creators’ and media folks about the game promo-related practices that devs and publishers s... [More Blogs »]( WEBINAR: Countering Disruptive Behavior in Online Gaming [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] Remedy Entertainment: Finland [Senior Material Artist]( Remedy Entertainment: Finland [Development Manager (Xdev Team)]( Remedy Entertainment: Finland [Animation Director]( innogames: Germany [Mobile Software Developer (C++) - Video Game: Forge of Empires]( Deep Silver Volition: United States [Narrative Designer]( Deep Silver Volition: United States [Project Manager]( [RESOURCES] [A guide to Thailand's video game market]( Sponsored: Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market. [GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19]( Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule! [Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges]( "You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms. [GDC State of the Industry: Nearly half of game makers still work over 40 hours/week]( Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2020. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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