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Deep Dive: The subtle art of building tension in Yes, Your Grace

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| | | Here are the top five 'sins' that I see from many of today’s indie games. Each of these s

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] April 13, 2020 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [The five deadly sins of game attractiveness]( Here are the top five 'sins' that I see from many of today’s indie games. Each of these sins negatively affects your game’s attractiveness and theref... [Deep Dive: The subtle art of building tension in Yes, Your Grace]( Yes, Your Grace developer Brave At Night discusses what went into designing one of the most important, tense moments of the game with limited resources.... [A bevy of COVID-19 issues lead to delay in planned Final Fantasy XIV update]( The Final Fantasy XIV team at Square Enix has altered its update plans for this summer, namely pushing back the planned mid-June patch to a yet-undeterm... [Don't Miss: How Maxis put the 'sim' in SimCity]( In this classic chat, then-SimCity creative director Ocean Quigley reveals how Maxis designed systems that offer satisfying decisions for players & also... [Obituary: Halo Infinite and Guild Wars 2 lead technical artist Jens Hauch]( Carrer technical artist Jens Hauch has passed away at the age of 46. [More Stories »]( [FROM OUR SPONSORS] [Sponsored: Beyond game design - 5 absolutely vital jobs in game development]( It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers. [FIND OUT MORE]( [FEATURED BLOGS] ["Rock Balls": The Making of WarCraft II]( Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically... [The Five Deadly Sins Of Game Attractiveness]( Here are the top five 'sins' that I see from many of today’s indie games. Each of these sins negatively affects your game’s attractiveness and therefo... [The Puppet Master - The development of the AI system for The Riftbreaker]( In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some unexpecte... [Lessons Learned From Reviewing Indie Games]( I have covered hundreds of indie games in the past decade, and today, I want to share my thoughts on what I've learned about reviewing games from this space. [StreamSDK Powered SNES w/Online Multiplayer Tutorial]( How to convert a 30 year old SNES local multiplayer game into a modern cross-platform multiplayer game in under an hour with StreamSDK. [More Blogs »]( [JOBS LISTINGS FOR TODAY] Skydance: United States [Senior Software Engineer - Gaming]( Infinity Ward: United States [Senior Audio Engineer]( Infinity Ward: United States [Environment, Set Design, Landmarking Concept Artist (Temporary)]( Infinity Ward: United States [Technical Lighting Artist (Temporary)]( Infinity Ward: United States [MP Game Designer (Scripter)]( Infinity Ward: United States [Quality Assurance Manager]( [RESOURCES] [GDC State of the Industry: Nearly half of game makers still work over 40 hours/week]( Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: EmailAddress. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2020. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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