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The Last Humble Bee postmortem: Staying sane in solo development

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Plus, Foamstars final seasonal update 'Party Goes On!' confirms the party is very much over, Future

Plus, Foamstars final seasonal update 'Party Goes On!' confirms the party is very much over, Future Publishing signs content partnership with OpenAI, and more - [Game Developer Daily](?sp_aid=127155&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.06.24&sp_cid=56086&utm_content=Gama_NL_Game%20Developer%20Daily_12.06.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=b772ca6aecd54ecfbd26766e8a013e96&elq=fbbc7315481b451eb6bc51e1b941a8f3&elqaid=127155&elqat=1&elqCampaignId=56086&elqak=8AF5F192C63E543CEF258B146C1F350302C230090E182E9FDE9335A921A14EEDAB2F) December 06, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Resource Center](#resources) [TOP STORIES] [Foamstars final seasonal update 'Party Goes On!' confirms the party is very much over]( Square Enix is mothballing the multiplayer battler after less than a year. [The Last Humble Bee postmortem: Staying sane in solo development]( This is a postmortem for my second game release, and I share lessons learned for staying sane in independent solo game development. [Future Publishing signs content partnership with OpenAI]( The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.' [Gnarly content: 9 risks for horror game development]( This blog explores some of the risks of horror game development and how to address them. [Ubisoft kills XDefiant and closes studios in San Francisco and Osaka]( Half of the XDefiant team are moving onto other projects, but 277 developers will 'likely' be laid off. [More Stories »]( [FROM OUR SPONSORS] [Lemon Sky Studios: Bridging Tech and Art in Game Dev]( How Lemon Sky Studios continues to push the envelope, taking on the challenge of creating art for new and innovative platforms like VR/AR and the latest Vision Pro. [FIND OUT MORE]( [FEATURED BLOGS] [The Last Humble Bee postmortem: Staying sane in solo development]( This is a postmortem for my second game release, and I share lessons learned for staying sane in independent solo game development. [Gnarly content: 9 risks for horror game development]( This blog explores some of the risks of horror game development and how to address them. [Survival guide to developing a game and publishing it on Steam]( What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that mak... [Why you can't objectively build great games]( Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game. [How wall running and high-speed movement works in Project: Haste]( A walkthrough of the movement system's core design values and how they were programmed and implemented. [More Blogs »]( [RESOURCES] [Dragon Quest 3's HD-2D remake sells 2 million copies]( The 1988 RPG remake released on current consoles and PC in mid-November, and became Square Enix's biggest single-player launch on Steam. [Opinion: Google's latest AI innovation offers a putrid vision of game development]( Another supposedly life-changing AI model, another exasperated plea from a weary video game journalist. [Dark Math Games obtains seven-figure investment for debut project, XXX Nightshift]( ZA/UM veterans are reuniting with a major investor from the Disco Elysium days to work on its 'true detective RPG' successor. [Support developer PTW opens spinoff studio in South Carolina]( PTW's operations VP Sebastien Bisch hopes to create a 'center of excellence for the industry within the vibrant Charleston community, and a new flagship studio in the US.' [EA makes photosensitivity and speech recognition tech patents open-source]( Non-EA developers can now use the publisher's technology that detects photosensitivity issues and creates personalized speech for their own games at no cost. [Killer Klowns dev Illfonic 'realigns' studio by cutting staff]( 'Today, we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic.' [Playgama raises $3 million to build global HTML5 platform ecosystem]( HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.' [Deceive Inc developer Sweet Bandits shuts down after reaching 'breaking point']( The multiplayer title will remain online for the time being. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=127155&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.06.24&sp_cid=56086&utm_content=Gama_NL_Game%20Developer%20Daily_12.06.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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