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Gnarly content: 9 risks for horror game development

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Plus, Survival guide to developing a game and publishing it on Steam, Ubisoft kills XDefiant and clo

Plus, Survival guide to developing a game and publishing it on Steam, Ubisoft kills XDefiant and closes studios in San Francisco and Osaka, and more - [Game Developer Daily](?sp_aid=127117&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.05.24&sp_cid=56054&utm_content=Gama_NL_Game%20Developer%20Daily_12.05.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=956dfe15e586403f892d3cdfe78f9eaf&elq=62cd515b496249599cb1d48f7e6443ea&elqaid=127117&elqat=1&elqCampaignId=56054&elqak=8AF52E86428F2F9E9E083D256CCDED46CC376E4BD923340AF145C59703D324DF512D) December 05, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Resource Center](#resources) [TOP STORIES] [Gnarly content: 9 risks for horror game development]( This blog explores some of the risks of horror game development and how to address them. [Ubisoft kills XDefiant and closes studios in San Francisco and Osaka]( Half of the XDefiant team are moving onto other projects, but 277 developers will 'likely' be laid off. [Torn Banner Studios cuts staff after No More Room in Hell 2's EA launch]( The developer affirmed it was committed to fixing No More Room in Hell 2's issues and growing the game into a full, 1.0 release for a 2025 launch. [Survival guide to developing a game and publishing it on Steam]( What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that mak... [PlayStation veteran Shuhei Yoshida is departing the company]( Yoshida has become synonymous with the PlayStation brand after spending over three decades at Sony. [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [Gnarly content: 9 risks for horror game development]( This blog explores some of the risks of horror game development and how to address them. [Survival guide to developing a game and publishing it on Steam]( What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that mak... [Why you can't objectively build great games]( Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game. [How wall running and high-speed movement works in Project: Haste]( A walkthrough of the movement system's core design values and how they were programmed and implemented. [How to record a giant mech: Recording sound design with War Robots]( We explain the sound recording and design process based on our years of experience with War Robots: processes that work and fails to avoid! [More Blogs »]( [RESOURCES] [Killer Klowns dev Illfonic 'realigns' studio by cutting staff]( 'Today, we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic.' [Playgama raises $3 million to build global HTML5 platform ecosystem]( HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.' [Smilegate makes 'strategic investment' into Dan Houser's Absurd Ventures enterprise]( The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects. [Deceive Inc developer Sweet Bandits shuts down after reaching 'breaking point']( The multiplayer title will remain online for the time being. [Phasmophobia scares up one million copies sold on consoles]( A month after hitting PlayStation 5 and Xbox Series X|S, Phasmophobia is taking off with a new crowd. [Lilith Games lays off 40 devs ahead of Project Party rework]( Nearly half of Lilith's 100-person team has been cut in response to the tepid beta period for Project Party. [MyGames sells off hypercasual games publisher Mamboo]( After years of using Mamboo to court hypercasual players, MyGames is putting its focus back on 'mid-core' releases. [Visions of Mana director leaves NetEase for Square Enix]( Ryosuke Yoshida has departed NetEase subsidiary Ouka Studios, casting more doubt on the future of the Japanese studio. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=127117&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.05.24&sp_cid=56054&utm_content=Gama_NL_Game%20Developer%20Daily_12.05.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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