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Netflix Games exec prepares bowl of word salad to announce new role as VP of GenAI for Games

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Plus, The overdesign trap of game design, UK union IWGB Game Workers launches manifesto after toppin

Plus, The overdesign trap of game design, UK union IWGB Game Workers launches manifesto after topping 1,500 members, and more - [Game Developer Daily](?sp_aid=126595&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_11.04.24&sp_cid=55674&utm_content=Gama_NL_Game%20Developer%20Daily_11.04.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=0ff3a297a3ef40bf9cdb1aa5bfa09865&elq=be414e8179c0473aaa5fd97700c78878&elqaid=126595&elqat=1&elqCampaignId=55674&elqak=8AF5EF4B7BE5CF4A7F0571B6E84199251655E21E96B1F1B23567121CDAAAA0280D15) November 04, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Resource Center](#resources) [TOP STORIES] [The overdesign trap of game design]( Why over-designing your game can lead to an unfocused mess. [Netflix Games exec prepares bowl of word salad to announce new role as VP of GenAI for Games]( Mike Verdu claims devs can use generative AI to create 'mind-blowing new experiences for players.' [Fake it til’ you make it - faking extended draw distance in mobile games]( How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance. [UK union IWGB Game Workers launches manifesto after topping 1,500 members]( 'We envision a future where job insecurity, long unpaid hours, and inadequate compensation are a thing of the past.' [Alan Wake 2 has recouped most of its development and marketing expenses]( Remedy is now preparing to enter the world of self-publishing. [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [The overdesign trap of game design]( Why over-designing your game can lead to an unfocused mess. [Fake it til’ you make it - faking extended draw distance in mobile games]( How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance. [Three reasons Star Wars Outlaws might have undersold]( "The greatest teacher, failure is." [5 tips for no-bull indie game design]( Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever. [One lesson from 10 years of writing for Game Developer]( Bryant's must-read lesson from the last decade: don't worship idols to find meaning in yourself. [More Blogs »]( [RESOURCES] [Report: Netflix is eliminating its interactive shows in December]( Choose-your-own-delisting. [Atari adds Chris Sawyer's Transport Tycoon to its retro portfolio]( The publisher hopes to expand distrubtion of the original Transport Tycoon and is considering 'potentially developing new titles or content.' [Supercell acquires UK mobile studio Space Ape Games]( The London-based developer is known for working on titles like Beatstar and Transformers: Earth Wars. [Roblox boasts 'exceptional' revenue and players for 2024's third quarter]( Roblox Corp. also used its new financials to reiterate its investment in 'technology, policies, and partnerships to pursue the highest standards of trust and safety on our platform.' [Dragon Age: The Veilguard opens as BioWare's best Steam launch with 70K concurrent players]( But how many Veilguard players have actually left the character creator? [Call of Duty helps Xbox Game Pass to quarterly revenue record]( Microsoft has revealed its first quarter results for fiscal year 2025, highlighting Game Pass figures and Call of Duty Black Ops 6's big launch, but hardware revenue continues to decline. [Nintendo doesn't credit composers on new Nintendo Music app]( If you want to know who composed a given Nintendo track, your answer is in another castle. [CWA claims Sony looking to further 'monopoly position' with latest studio closures]( The labor union has implored game industry workers to seek the 'security of collective bargaining.' [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=126595&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_11.04.24&sp_cid=55674&utm_content=Gama_NL_Game%20Developer%20Daily_11.04.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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