Plus, Classic Postmortem: Telltale Games' The Walking Dead (2012), One lesson from 10 years of writing for Game Developer, and more - [Game Developer Daily](?sp_aid=126475&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.25.24&sp_cid=55578&utm_content=Gama_NL_Game%20Developer%20Daily_10.25.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=6fadda85080945b3b836ae6a4ab1aef8&elq=82ffcd684a6c4f12ad7dd158727fb117&elqaid=126475&elqat=1&elqCampaignId=55578&elqak=8AF5C38EFC3AD71C2D7E4CA8FF2A2696CCA7185A3EA5B0BE32E6295DB3B795CA416B) October 25, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Resource Center](#resources) [TOP STORIES] [Classic Postmortem: Telltale Games' The Walking Dead (2012)]( In this postmortem from Game Developer Magazine's March 2013 issue, get an insightful, behind-the-scenes look its design process. [Classic Postmortem: NanaOnSha's Haunt (2012)]( In this postmortem from Game Developer Magazine's June/July 2012 issue, get the autopsy on this spooky, little-known Kinect title. [Avowed director Carrie Patel explains how Obsidian pushes boundaries in the fantasy genre]( 'Forcing' players to define their role in a big new fantasy universe might be the best kind of worldbuilding you can do. [5 tips for no-bull indie game design]( Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever. [One lesson from 10 years of writing for Game Developer]( Bryant's must-read lesson from the last decade: don't worship idols to find meaning in yourself. [More Stories »]( [FROM OUR SPONSORS] [Lemon Sky Studios: Bridging Tech and Art in Game Dev]( How Lemon Sky Studios continues to push the envelope, taking on the challenge of creating art for new and innovative platforms like VR/AR and the latest Vision Pro. [FIND OUT MORE]( [FEATURED BLOGS]
[5 tips for no-bull indie game design]( Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever. [One lesson from 10 years of writing for Game Developer]( Bryant's must-read lesson from the last decade: don't worship idols to find meaning in yourself. [GDC 2024 Dial Up the Diegetics: Science and Technology]( This article explores how electronic and technical sounds can be used as sound sources for musical composition. Article based on the 2024 GDC lecture given by v... [VFX as game design tools: The ludology of VFX in God of War: Ragnarok and Halo Infinite]( 'If authored with intentionality and purpose, VFX can become an essential part of any game's design.' [How to crack the code and host the perfect game jam]( Useful advice from experienced game jam hosts: how to prepare, plan, promote, and conduct game jams, tackle post-jam support, and more. [More Blogs »]( [RESOURCES] [20 Xbox franchises have made $1 billion in lifetime revenue, says Microsoft CEO]( More Xbox first-party series have become big earners for Microsoft, many of which come from the studios it's acquired in recent years. [Sonic x Shadow Generations sells over 1 million copies at launch]( Gotta sell fast! [Microsoft CEO says Xbox is intent on manifesting a multiplatform future]( 'We are focused on growing the platform and expanding to new ecosystems to engage as many gamers as possible.' [Ex-Irrational devs look back on the XCOM shooter that wasn't]( Developers from the Australian side of the BioShock studio reminisce about their go at reviving XCOM with a first-person shooter and the hurdles along the way. [Fawzi Mesmar joins Beyond Good and Evil 2 team as creative director]( The industry veteran has over 20 years experience. [Roblox launching new child safety measures in November]( After previous reports alleged harm to young players, Roblox's new parental control features will keep parents aware of what their children are playing, and with whom. [Indie boxing game Undisputed sells one million units in a week]( Heavyweight champion. [Minecraft drops VR support across all platforms]( PC and PlayStation VR headsets will cease to work in Minecraft from next March. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=126475&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.25.24&sp_cid=55578&utm_content=Gama_NL_Game%20Developer%20Daily_10.25.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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