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Cairn's manual climbing system is like a 'vertical Death Stranding'

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Plus, Why art tests fail artists and the game dev industry, Starstruck: Hands of Time is a rhythm ga

Plus, Why art tests fail artists and the game dev industry, Starstruck: Hands of Time is a rhythm game that lets you use your old guitar peripherals, and more - [Game Developer Daily](?sp_aid=126100&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.03.24&sp_cid=55297&utm_content=Gama_NL_Game%20Developer%20Daily_10.03.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=3d9e77b875564624a94dbeb42f312104&elq=c27371bc9b7649549f43ddeb1fbe2ffa&elqaid=126100&elqat=1&elqCampaignId=55297&elqak=8AF5352F72A8D054A7AEF2D69B640DD8F3F68D30388AA249731729784363CB2A00A5) October 03, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Starstruck: Hands of Time is a rhythm game that lets you use your old guitar peripherals]( Game director Max Ponoroff tells us how he was inspired by Mister Rogers' Neighborhood and a strange urge to wreck his own creations. [Why art tests fail artists and the game dev industry]( Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices. [Cairn's manual climbing system is like a 'vertical Death Stranding']( Up the mountain, limb by limb. [Owlcat Games says devs must learn how to usurp established titles]( Owlcat Games' new publishing label wants to help narrative developers thrive in a saturated market. [Awesomenauts developers establish new studio Rangatang]( The Dutch studio is working on a multiplayer arena brawler called Nubs!, which was previously in development at Romino Games. [More Stories »]( [FROM OUR SPONSORS] [Lemon Sky Studios: Bridging Tech and Art in Game Dev]( How Lemon Sky Studios continues to push the envelope, taking on the challenge of creating art for new and innovative platforms like VR/AR and the latest Vision Pro. [FIND OUT MORE]( [FEATURED BLOGS] [Why art tests fail artists and the game dev industry]( Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices. [How to get maximum benefit (and fun) from participating in a game jam]( A comprehensive guide on participating in a game jam while also having the most fun. [Subscription services are not yet driving major changes in game design]( While 168 million global subscriptions present a significant opportunity for broader reach and steady revenue, developers are treading carefully. [Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples]( Grand Theft Auto 5's ambient pedestrian dialogue system makes its game world feel alive, and this article breaks down the basics of how it works. [Group photo: The editors of Game Developer discuss their favorite photo modes]( As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience. [More Blogs »]( [JOB LISTINGS FOR TODAY] Keywords Studios: [Game Programmer - Global]( [RESOURCES] [Obituary: LucasArts artist Ti-Ning Kwa has passed away]( Kwa provided art and model work for The Sims sequels and their expansions and Tribes 2 before pivoting to making award-winning, high-end luxury eyewear. [Orphan Age dev Studio Black Flag closes down after publisher split]( 'Ultimately,' said Studio Black Flag, 'we appear to be another casualty of the current downturn in the video game industry.' [Report: Cloud Imperium enacts temporary 7-day work mandate for Star Citizen devs]( The alleged directive calls on staff to work two full weeks in-office to meet deadlines ahead of Cloud Imperium's annual Star Citizen convention. [UK publication Play Magazine is shutting down after 29 years]( Over nearly 30 years, the PlayStation-focused magazine went through a pivot to digital, a shut down, and a revival. [Sharkmob's London team at risk of layoffs after canceled project]( The developer is currently undergoing consultation to determine how much of its London staff will be let go, and how to lessen that impact. [Owlcat Games says devs must learn how to usurp established titles]( Owlcat Games' new publishing label wants to help narrative developers thrive in a saturated market. [Krafton and Pocketpair partner to bring Palworld to mobile platforms]( PUBG Studio will oversee the mobile version and strive to 'faithfully reinterpret' the core experience. [Indie publisher Shoreline Games launches to put 'systems-based' games on the map]( CEO Keith Kawamura said the publisher will champion titles with a 'very clear narrative throughline.' [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=126100&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.03.24&sp_cid=55297&utm_content=Gama_NL_Game%20Developer%20Daily_10.03.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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