Plus, How Petals preludes Texas Chainsaw Massacre with a simple photo mode, Group photo: The editors of Game Developer discuss their favorite photo modes, and more - [Game Developer Daily](?sp_aid=125869&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.23.24&sp_cid=55168&utm_content=Gama_NL_Game%20Developer%20Daily_09.23.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=3a76fc2ce25048d3a3c0535447eea577&elq=3d3b8fc20e434d939cbbdc50c5e16146&elqaid=125869&elqat=1&elqCampaignId=55168&elqak=8AF5675EAAD987C55F795E98918CAEA682016083D5DAA0FE6D4890BE16C5D0B16AA2) September 23, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Frostpunk 2 sells over 350K copies in opening weekend]( 11 Bit Studios declares Frostpunk 2 a success, says it's made back the money it spent developing and marketing the sequel. [Group photo: The editors of Game Developer discuss their favorite photo modes]( As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience. [Frostpunk 2's developers didn't want it to be a 'jackass simulator']( Frostpunk 2 explores the cruelty of the human condition, but its creators didn't want players to necessarily enjoy being cruel. [Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge']( 'We had difficulty predicting if the production was going the way it should.' [How Petals preludes Texas Chainsaw Massacre with a simple photo mode]( Gun Interactive took the unusual step of releasing a prequel photo minigame on Itch.io. Here's how, and why, it was designed. [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS]
[Group photo: The editors of Game Developer discuss their favorite photo modes]( As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience. [Real reasons (not) to build custom game engines in 2024]( Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering. [Pro tips for indie boothing]( Here are some 2024 tips for being an exhibitor/booth staff, based on experience from PAX East, GDC, and PAX West. [What basic photography tips can teach us about making better photo modes]( Advice for 'mature Marylanders' can be good for players too. [The eye of the beholder: Measuring player success in photography games]( An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom. [More Blogs »]( [JOB LISTINGS FOR TODAY] Keywords Studios:
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[Open-Rank Professor of Games (Tenure-Track/Tenured)]( [RESOURCES] [Don't Nod 'disappointed' by 2024's first-half financials, exploring new roadmap options]( Banishers and Jusant both underpeformed, which has spurred Don't Nod to write down assets and adjust its internal plans over the next several years. [Wayfinder dev Airship Syndicate lays off 16 employees]( Airship Syndicate has made its second round of layoffs this year, while reaffirming its commitment to a revamp of Wayfinder and unannounced 'future projects.' [Firewalk director steps down, Concord dev's future still uncertain]( The shuttering of Concord was just the beginning for Firewalk, which is still waiting to learn what Sony has in store for it. [The new Steam visual editor will let developers edit store pages in real time]( Valve says its new 'What You See Is What You Get' features a 'rich' suite of tools. [Playtika acquires mobile developer SuperPlay]( The mobile publisher makes its first acquisition of 2024, with Superplay expected to provide "attractive" growth opportunities. [Yager uses Fortnite to revive scrapped game The Cycle: Frontier]( The studio used Epic's battle royale to create an in-game island that exists as a 'special tribute' to its now-defunct extraction shooter. [Pocketpair says Nintendo hasn't revealed what patents Palworld allegedly violates]( The studio plans to defend itself against Nintendo's lawsuit, but it also claims to not even know what patents Palworld is accused of violating. [Real reasons (not) to build custom game engines in 2024]( Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=125869&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.23.24&sp_cid=55168&utm_content=Gama_NL_Game%20Developer%20Daily_09.23.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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