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'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping

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Plus, Embracer studio Lost Boys Interactive confirms another round of layoffs, W4 Games says Godot c

Plus, Embracer studio Lost Boys Interactive confirms another round of layoffs, W4 Games says Godot console porting solutions land in October, and more - [Game Developer Daily](?sp_aid=125563&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.09.24&sp_cid=54993&utm_content=Gama_NL_Game%20Developer%20Daily_09.09.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=9f493ff56cc74d43beb318d60146e1d7&elq=4b369b39bc9945a8b424ec9b435b36b0&elqaid=125563&elqat=1&elqCampaignId=54993&elqak=8AF598CE8F345065B377770276631F5ACB29D703B0091BF494F7DE14E735B7AE9498) September 09, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [W4 Games says Godot console porting solutions land in October]( Devs looking to port their Godot-developed game to consoles will have solutions as soon as October. [5 things to learn from AAA studios]( This article covers five key aspects?production, community, development, storytelling, and updates?valuable for both indie and AAA game developers. [Embracer studio Lost Boys Interactive confirms another round of layoffs]( The Tiny Tina's Wonderlands developer is cutting more jobs after previously laying off an undisclosed number of workers in January. ['This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping]( The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking. [Roblox rolls out higher-rev share plan for devs making premium games]( Roblox developers making pay-to-access "experiences" can now earn a higher revenue share than before. [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [5 things to learn from AAA studios]( This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers. [Power progression in games: Crafting rewarding player experiences]( Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and ... [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5]( We create for our materials Parallax Occlusion Mapping (POM) in UE5. It's a complex texture-based approach to add more details for objects. [Iterative narrative design for video games - an indie approach]( Game narratives change all the time during the production. In this article we describe the methods we use to quickly iterate on our narrative content. [More Blogs »]( [JOB LISTINGS FOR TODAY] University of California Los Angeles: United States [Open-Rank Professor of Games (Tenure-Track/Tenured)]( [RESOURCES] [Roblox rolls out higher-rev share plan for devs making premium games]( Roblox developers making pay-to-access "experiences" can now earn a higher revenue share than before. [SAG-AFTRA calls 'huge win' as 80 games agree to the union's AI terms]( The performer's union is celebrating a windfall of developers who have signed on to the organization's new terms, which include protections against unethical genAI use. [Power progression in games: Crafting rewarding player experiences]( Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and mastery. [Godot founders had desperately hoped Unity wouldn't 'blow up']( Godot was a big winner when devs revolted against Unity's Runtime Fee: but its founders were worried about a surprise influx of users. [Spiders employees secure boosted wages, better remote work policies]( Developers at French studio Spiders will receive better pay after threatening to strike. ['Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book]( 'I think, especially in a new relationship, there's a bit of coyness.' [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Sony execs claim the company isn't creating enough original franchises]( 'We don't have that much IP that we fostered from the beginning.' [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=125563&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.09.24&sp_cid=54993&utm_content=Gama_NL_Game%20Developer%20Daily_09.09.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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