Plus, From ASCII to pixel art and back, Firaxis vet Jake Solomon unveils new studio making a 'life sim' game, and more - [Game Developer Daily](?sp_aid=123476&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.15.24&sp_cid=53499&utm_content=Gama_NL_Game%20Developer%20Daily_05.15.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=c3ef7c38662241fda1162d942d133cfa&elq=866518ed15374d48b7acb892c7a7c6a8&elqaid=123476&elqat=1&elqCampaignId=53499) May 15, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [From ASCII to Pixel Art and Back]( I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades. [Marvel's Midnight Suns director worries the card-based combat kept players away]( Did a complex card system keep Marvel's Midnight Suns from being a hit? [Sharing laughs and swapping save files in Athenian Rhapsody]( Creator Nico Papalia talks about what thoughts went into creating a game where no two playthroughs should be the same and how he turned player saves into collec... [Sony champions live service titles, claims PS5 hardware sales have peaked]( The company also hopes to grow first-party software sales just months after cutting jobs at key internal studios. [Firaxis vet Jake Solomon unveils new studio making a 'life sim' game]( Solomon and crew are taking a run at The Sims. [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS]
[From ASCII to Pixel Art and Back]( I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades. [The Game Show Interview: Game Music & Game Design]( Continuing transcript of the uncut interview of game composer Winifred Phillips by Meena Shamaly, host of ABC Classicâs The Game Show (Part Two). [Narration Avenues in Multiverse Games]( Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the product... [Is Strategy design due for a shakeup?]( As I think about the strategy genre, and the complexity of them, I wonder if itâs time for a structural change to how strategy and tactics games are made. [Did I Make My Game Myself (and does it matter)?]( As someone claiming to be a solo-dev, I thought I'd delve into why (or if) this title matters, and then break down my own game, Carceri, as a solo-dev case stud... [More Blogs »]( [JOB LISTINGS FOR TODAY] [RESOURCES] [LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development]( At GDC 2024, LIGHTSPEED STUDIOS showcased its work in pioneering the future of game development, proven by its work in R&D, innovative IP including Last Sentinel, and global collaboration. [Equal access for all: Learn how Xsolla helps games reach more players]( Take an inside look at how the game industryâs leading solutions provider and GDC diamond sponsor empowers companies and players to enjoy the game by making games available to everyone worldwide. [Why Game Preservation Is Vital--And How Technology Helps]( Any tool which makes the preservation of games simpler is a great thingâfor everybody in the games industry. [Toxicity and the bottom line: 5 benefits of ToxMod voice moderation]( Effectively moderating toxicity is crucial to building gaming environments that are engaging and safe. We dive into the cost of toxicity and 5 proven benefits of voice moderation with ToxMod. [Real-time game telemetry at 2K Games using AWS and Rockset]( Sanju Sriram at 2K Games, Andrei Muratov at AWS and Julie Mills at Rockset discuss architectures and best practices for real-time game telemetry. [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [Growing Online Communities Through Proactive Voice Moderation]( Proactive voice moderation is vital for safeguarding online experiences in games, and key to helping game studios both protect their players from toxicity and create healthy, thriving communities. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=123476&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.15.24&sp_cid=53499&utm_content=Gama_NL_Game%20Developer%20Daily_05.15.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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