AI integrations, CMS deep-dive, z-index fixes... your dev update is here.
 â â â [Hashnode Weekly Header]( Hey {NAME}, We got so much great feedback about the new newsletter last week! It's been awesome connecting with you all, and we're pumped to keep making this the best resource for devs. ðª Here's what we've been working on: 1. UX enhancements: Revamped blog dashboard with improved navigation, drag-and-drop customization, easy cache purging, and analytics improvements for a smoother blogging experience. Beta access available today. 2. Greater GraphQL API control: New pagination for popular tags queries, the ability to fetch deleted posts, and comment/reply mutations (add, update, delete, like) for fine-grained interaction management. Get all the details on these changes and more in [our changelog](. [Hashnode Changelog]( ââââââ â¡ï¸ Hashnode Headless CMS: Not your average CMS Purpose-built for blog publishing at large teams. Intuitive markdown editor, powerful APIs, seamless custom branding. Perfect for devs tired of bloated alternatives. [Sign up for beta access.]( ââââââ We'd love your feedback on these changes. Thanks for being a part of Hashnode. Keep on blogging! âï¸ - Fazle Rahman, co-founder, Hashnode Articles you should read this week: [AI with Flutter and Dart: boost your applications with Gemini]( "AI with Flutter and Dart: boost your applications with Gemini" by Loic Yabili explores how to integrate the powerful Gemini API into Flutter apps, enhancing them with advanced AI capabilities.
[Read article.]( [DevEx Friction Log: Val Town]( "DevEx Friction Log: Val Town" by Angie Byron provides a thorough examination of the user experience for Val Town, noting the challenges and opportunities in streamlining the productâs interface and documentation to better suit developers' needs.Â
[Read article.]( [Linear Vesting in Algorand Python]( "Linear Vesting in Algorand Python" by Alexander Codes explains how to construct a linear vesting smart contract using Algorand's Python SDK, including code for creating, visualizing, and testing the vesting schedule.
[Read article.]( [How to deploy Remix apps with SSR to AWS Amplify]( "How to deploy Remix apps with SSR to AWS Amplify" by Rich Buggy provides a detailed tutorial on setting up server-side rendering for Remix applications on AWS Amplify, including configuration of build scripts and deployment settings.
[Read article.]( [''Grasp'' - AI-powered language-learning app]( "Grasp" - AI-powered language-learning app" by Bruno Rossi introduces an AI-powered language learning app focused on reading and writing, developed as part of a Flatiron School project. The article covers key challenges and mobile optimization.
[Read article.]( [4 Reasons Why z-index Isn't Working (And How to Fix It)]( "4 Reasons Why z-index Isn't Working (And How to Fix It)" by Adeyele Paul explains common pitfalls when using the z-index property in CSS and provides solutions to ensure proper layering of page elements.Â
[Read article.]( [Accelerating Frontend Development with Bun and Vite]( "Accelerating Frontend Development with Bun and Vite" by Sean Coughlin explores the combination of Bun's all-in-one JavaScript runtime and Vite's build optimization to enhance web development efficiency.
[Read article.]( [Redis RQScheduler Celery for Dynamic Task Scheduling and Concurrent Execution in Django Backend]( "Redis <-> RQScheduler <-> Celery for Dynamic Task Scheduling and Concurrent Execution in Django Backend" by Nik L discusses enhancing a Django SaaS platform with Redis, RQScheduler, and Celery to improve task scheduling and concurrency.
[Read article.]( [I developed an API and Machine Learning model for tea grades classification]( "I developed an API and Machine Learning model for tea grades classification" by Sumal Surendra explores creating a YOLOv8-based ML model and a FastAPI to automate and enhance tea grading accuracy.
[Read article.]( [Unity Rendering and Shaders Deep Overview]( "Unity Rendering and Shaders Deep Overview," by Elijah Brown provides an in-depth look at Unity's rendering processes and shader functionalities, covering everything from basic architecture to advanced shader types and settings in different Unity rendering pipelines.
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