A Nordic publishing veteran is using a data-centric approach in a bid to re-invent video games publishing [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz,
in association with Re-koup Re-koup: "Itâs time for publishing to change" A Nordic publishing veteran is using a data-centric approach in a bid to re-invent video games publishing, and early results suggest heâs onto something One need only take to their social media platform of choice to gauge the popularity of publishers among modern gamers. Some are bemoaned for crippling previously successful studios with the imposition of unwanted live service models, while others are lamented for implementing unpopular matchmaking algorithms that prioritise retention over connection quality or fair team composition. Certainly, while most big studios can boast of healthy fan support (look at the devotion enjoyed by From Software or Larian Studios, for instance), you donât come across many vocal EA or Ubisoft fanboys. Of course, in reality publishers play a vital role in promoting both the success and therefore financial health of the creative forces that make the video game industry what it is. However, it is fair to argue that, at a time when the AAA model that has ruled the roost for decades is under more threat than ever opportunities await for those who strive to evolve. Sebastian Bastani is a AAA publishing veterans, having left a successful career in food to pursue his love of games, eventually heading up Activision Blizzardâs Nordic sales operations. Following a further fruitful three years at Funcom, for the last year he and the Re-koup team have been going it alone in pursuit of what Bastani describes as what âpublishing as it should beâ. Lamenting the trappings that come with working for a large company, the Re-koup founder explains: âI love to execute things. I love to be where it happens. I want to be there at the forefront negotiating good game deals, or evaluating partnerships, or making decisions that promote positive change.â Escaping the transatlantic bureaucracy of international publishing means he is finally free to make educated, data-led decisions that, instead of being imposed by a remote parent, are born from both many years of experience and an understanding of the surprisingly simple techniques studios of any size can exploit to improve the success of their new and back catalogues. Of course, the best part of a decade at one of the worldâs largest publishers does come with its perks. Not only does it provide a contacts book which opens more doors than most, but it also means your bar for success is a high one. âWorking on those kinds of titles, you always have to think big,â Bastani adds. âThe targets are so high and the impact has to be enormous every time. Even though we now work with smaller budgets, we maintain that âthink bigâ approach.â âAlong with that passion for business is also a passion for change. The whole concept of Re-koup is to rethink the relationship between the publisher and studio. Look at the music industry, which has many synergies with games. The games industry is basically now on the same digital journey that changed music. How artists get their music out there and get paid has been a major discussion, but looking at games, we still essentially have traditional publishers doing the same thing theyâve always done. We need to change this; we need to do something totally different, something that puts the studio first. I mean, developers are our songwriters and performers. As an industry, we need to place the focus back on our creators.â [To read the full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon](
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