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Weekly GameDev.net Direct

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gamedev.net

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support@gamedev.net

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Wed, Jul 31, 2019 01:23 PM

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Hi {NAME}, Here is this week's Direct. Share your knowledge with the community. by Ondřej Kofro

[GameDev.net]( Hi {NAME}, Here is this week's [GameDev.net](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Direct. [LATEST ARTICLES]( Share your knowledge with the community. [Submit an article or tutorial]( [cover.png.a1c8765a1bb2e7179bf39b9431bca8] NEW [How We Optimised Our Scripts in Unity]( by Ondřej Kofroň in General and Gameplay Programming [HideoKojimaGameDesigner.jpg.acce2b10a3cd] NEW [A Day As A Game Designer]( by Kai Wüest in Career Development [3p_BxdDJ.jpg.a9a87f47af6012090848cce72ee] SPONSORED [Five Reasons to Choose Amazon Gamelift]( by Amazon Game Tech in Networking and Multiplayer [madsenstudios_transparent_Super-Tiny.png] NEW [Madsen's Musings Ep.25: Don't Lose Out]( by Nathan Madsen in Music and Sound FX [environments.png.b638621f35282c1caf6c24a] NEW [Close Quarters Development: Realistic Combat AI Part 1]( by Jackson in Artificial Intelligence [titleImage.png.e37c1060938e0c81d87fd83ae] [Generating World Maps: Fun With Voronoi Graphs (part 2)]( by Joris Dormans in General and Gameplay Programming [cover.jpg.57e0c9d65496b7a142638e78e5aa52] [Publishing 101 - Should You Partner With A Game Publisher?]( by David Logan in Business and Law [cover.jpg.d889ff12058c3c11510a78d2b817a5] [Publishing 102 - How To Find The Best Publisher For You]( by David Logan in Business and Law [titleImage.png.d502b3e1f3d32e13c43f61e6c] [Tiles to Curves: Fun With Voronoi Graphs (part 1)]( by Joris Dormans in General and Gameplay Programming [cover.png.50ca3679bab19c311d80ac932ec492] [Publishing 103 - What Publishers Look For in Games]( by David Logan in Business and Law [View more](  [FEATURED BLOGS]( Share your gamedev experience with a [blog on GameDev.net]( or [import]( your personal blog! [navmesh.png.9ef9c7326c7415b5744b17558d88] [Close Quarters Development: Realistic Combat AI Part I]( by jacksaccountongamedev [SnakeWinForms_EatingFood.gif.6068af51fe9] [GameDev Books]( by 8Observer8  [I've been noisy ...]( by Green_Baron [spellbound.jpg.db4ac82f3dc6acf476b7d5257] [The only constant in life is change.]( by slayemin in slayemin's Journal  [Boilerplate, SocketIO, Jasmine, TypeScript]( by 8Observer8 [66606694_10106664436078600_8512993465527] [How to stop losing players? New one-handed portrait FPS controls idea]( by VoxycDev  [Dev Log #6]( by Treader [View more](  [GAMEDEV PROJECTS]( Build your GameDev Portfolio. [Add projects]( to your profile! [alien.png.66bda2cdda2e83111ccdcf9633379c] [alien]( [1300x400.jpg.cc1b5f551d733bda25e3532b263] [Battle Elemental]( [windowroom.png.f5b668fb87a05faf8dc64e12f] [Sigma II]( [splash.png.6af6ef527f76317a873f8fc596b25] [Castor3D]( [2037967197_xxxhdpi192x192.png.f1c0fb56f4] [Droid]( [icon.png.8ad3e5047c5236876b98ae62154defc] [Gaia Eternal]( [editor.png.dd712968f44ce571ce17801c92749] [Ghurund]( [516x389.png.e1f757761b674f82af0cbd35a057] [Dark Themed 2D Pack]( [5a5a913b964f3_ss(2018-01-14at12_07.00).p] [Troupclicker](  [NEWS]( Do you have interesting news for gamedevs? [Submit it!]( [Blender 2.8 Released with Redesigned User Interface]( [AMD Announces New Radeon ProRender Integrations]( [Unity 2019.2 Available - Improvements to Artist Tools, Graphics, Workflows, and More]( [Vicon Brings Real-Time, Full Body Tracking Down to the Fingertips with Shōgun 1.3](C5%8Dgun-13-r977/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) [Reallusion Launches iClone Unreal Live Link]( [MachineGames Veterans Have Formed Bad Yolk, a Studio Focused on Employee Wellbeing and Original IPs]( [Simon Carless on Wishlist Metrics Via Steam]( [Unreal Engine Now Supports Maxon’s Cinema 4D](E2%80%99s-cinema-4d-r971/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) [Ubisoft joins Blender Development Fund as a Gold Sponser]( [A Preview of CRYENGINE 5.6]( [View more](  [POPULAR TOPICS]( [Understanding Lag Compensation & Timestamps]( in Networking and Multiplayer [opengl 4.5]( in Forum [How to iterate a mesh for shared edges?]( in Graphics and GPU Programming [Should I drop my partner?]( in GDNet Lounge [Quaternion-based camera unwanted roll]( in Graphics and GPU Programming [Question about collision resolution]( in Math and Physics [View more](  [CAREERS](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by gamedev.jobs [Post a job]( with [gamedev.jobs](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) and source candidates from the largest game development community. [Code the 3D Terrain Engine of the Atari 800XL/130XE Version of the Game Koronis Rift]( at Code the 3D Terrain Engine of the Atari 800XL/130XE Version of the Game Koronis Rift [Lead Software Engineer]( at Parallel Plaid, Inc. [Programmer Game Developer]( at RM EXECUTIVE SEARCH FIRM [Senior Unity, Unreal C# PC/Console Game Developer]( at RDI Technology Partners [C++ developer]( at Competent Systems, Inc [Senior Software Engineer, Multiplayer Gameplay]( at Microsoft [Mobile Game Unity Developer [REMOTE]]( at Fox Cub [Sr. UI Developer]( at R&D Partners [View more](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Developer looking for help? [Check out]( the gamedev contractors available for hire.  [collect?v=1&tid=UA-279474-1&cid=555&t=ev] Prefer to stop receiving these emails? [Unsubscribe here](. [Click here to view our privacy policy]( GameDev.net

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