Newsletter Subject

Weekly GameDev.net Direct

From

gamedev.net

Email Address

support@gamedev.net

Sent On

Fri, Jul 19, 2019 07:15 AM

Email Preheader Text

Hi {NAME}, Your Direct for the week. Setup multiplayer for your games quickly and easily with th

[GameDev.net]( Hi {NAME}, Your [GameDev.net](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Direct for the week. Setup multiplayer for your games quickly and easily with the power of the AWS backend. Learn more about [Amazon GameLift]( from Amazon Game Tech. [LATEST ARTICLES]( Share your knowledge with the community. [Submit an article or tutorial]( [3p_BxdDJ.jpg.a9a87f47af6012090848cce72ee] [Five Reasons to Choose Amazon Gamelift]( by Amazon Game Tech in Networking and Multiplayer [environments.png.b638621f35282c1caf6c24a] NEW [Close Quarters Development: Realistic Combat AI Part 1]( by Jackson in Artificial Intelligence [titleImage.png.e37c1060938e0c81d87fd83ae] NEW [Generating World Maps: Fun With Voronoi Graphs (part 2)]( by Joris Dormans in General and Gameplay Programming [cover.jpg.57e0c9d65496b7a142638e78e5aa52] [Publishing 101 - Should You Partner With A Game Publisher?]( by David Logan in Business and Law [cover.jpg.d889ff12058c3c11510a78d2b817a5] [Publishing 102 - How To Find The Best Publisher For You]( by David Logan in Business and Law [titleImage.png.d502b3e1f3d32e13c43f61e6c] [Tiles to Curves: Fun With Voronoi Graphs (part 1)]( by Joris Dormans in General and Gameplay Programming [cover.png.50ca3679bab19c311d80ac932ec492] [Publishing 103 - What Publishers Look For in Games]( by David Logan in Business and Law [cover.png.9eccf784c3dd9ce8d82dccc63e38fd] [Admiring the Game Design in Hyper-Casuals]( by Chirag Chopra in Game Design and Theory [cover.png.bbc61465e8b2349fdf52916b2fb8e7] [A Guide to DIY Market Research for Indie Game Devs]( by Damien Yoccoz in Business and Law [SteamLogo.png.35b89099bc3f154392f033755e] [So You Want to Have a Kick-Ass Steam Page]( by Liviu Boar in Business and Law [View more](  [FEATURED BLOGS]( Share your gamedev experience with a [blog on GameDev.net]( or [import]( your personal blog! [SnakeWinForms_EatingFood.gif.6068af51fe9] [GameDev Books]( by 8Observer8  [I've been noisy ...]( by Green_Baron [navmesh.png.9ef9c7326c7415b5744b17558d88] [Close Quarters Development: Realistic Combat AI Part I]( by jacksaccountongamedev [spellbound.jpg.db4ac82f3dc6acf476b7d5257] [The only constant in life is change.]( by slayemin in slayemin's Journal  [Boilerplate, SocketIO, Jasmine, TypeScript]( by 8Observer8 [66606694_10106664436078600_8512993465527] [How to stop losing players? New one-handed portrait FPS controls idea]( by VoxycDev  [Dev Log #6]( by Treader [header_def_vs_god.png.781c0353457dfcb338] [Defold vs. Godot – My Experiences](E2%80%93-my-experiences/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by PhilDev [39021843_2019-06-28Screen.png.ee43f6800b] [Project One Day - Update #6]( by kseh in kseh's blog [1827567893_GOWSP2019-06-2610-31-18-350.j] [It is official. Ship to ship Multiplayer is Up!]( by LordArt [il2_03.png.f35dddb70332120c6e738c29cf36f] [Vehicle Milestone Reached]( by GrumpySam [2019_06_25_InGame_Inventory.gif.745126a7] [I Am Overburdened, experience tidbits]( by Spidi in Spidi, Magic Item Tech Journal  [New Update - Design Document Draft]( by RobbyT15  [Graphics Programming weekly - Issue 90 — June 23, 2019](E2%80%94-june-23-2019/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by jendrikillner [MM.png.735348080e4837ecd41a3de7072d9c7d.] [A buildup to Midsummer Mayhem!]( by GrumpySam [View more](  [GAMEDEV PROJECTS]( Build your GameDev Portfolio. [Add projects]( to your profile! [thumb_explosiveBalls2.png.b538a03bfc76c7] [Explosive Balls]( [315x250.png.7a0b6967957e28bd596381e1661a] [Nadaland - Free Demo]( [main-menu.png.0959e9c70622a7ed8165c3a7f1] [The Fire of Ardor]( [Avatar_transparent_background200x200.png] [13 RONIN]( [ic_launcher.png.dcb96d1d7f5cd54ad04b3fd1] [Rainbow Diamonds]( [promo_graphic_180x120.png.e6f9e087711a94] [NumberUp]( [Small.png.1779d178b902ddc0ca3c82d9daee53] [Alien Cow Farm (Steam Release)]( [choconoa_boxart.png.17ecb4578707046b210b] [Choconoa]( [gamedev-cover.jpg.8dd647d8b4c8bce3548b60] [AR Marbles](  [NEWS]( Do you have interesting news for gamedevs? [Submit it!]( [2020 Game Developers Conference Opens Call for Core Concepts Submissions]( [$1.2 million Epic MegaGrant Given to Blender Foundation]( [YoYo Games Publishes Their Best Practices When Coding In GameMaker Studio 2]( [YoYo Games Publishes Their Best Practices When Coding In GameMaker Studio 2]( [Wilderness - Flowing Water Sound Effects - Bluezone SFX Library]( [NVIDIA Rolls Out MLPerf v0.6, Boosts AI Performance]( [Google Reveals 'Code With Google' & Awards $1 Million To CS Teachers Group]( [With 5.6 on the Horizon, CRYENGINE Enters Stabilization]( [Quadplay Console Released for Free & Open Sourced]( [Toolbag 3.08 Released]( [View more](  [POPULAR TOPICS]( [Two weeks until "release" and almost no one knows my game...]( in Games Business and Law [Increasing Ram of the System by playing the game continuously]( in General and Gameplay Programming [Problem with assimp, some uv's on some meshes are incorrect]( in Graphics and GPU Programming [Centering a Ball on the Screen]( in Graphics and GPU Programming [How math is used in game development?]( in Forum [Vector question]( in General and Gameplay Programming [Having a little trouble with my "Invisibility command" please help.]( in General and Gameplay Programming [View more](  [CAREERS](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by gamedev.jobs [Post a job]( with [gamedev.jobs](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) and source candidates from the largest game development community. [Lead Software Engineer]( at Parallel Plaid, Inc. [QA Analyst - ETL/SQL]( at Game Development Company [Head of Game Design]( at Electronic Arts [Programming Instructor]( at TechLX [Principal Software Developer - Virtual Reality]( at CyberCoders [Lead Instructor - Kids Coding Program]( at MV Code Club [Technical Solutions Engineer]( at CyberCoders [Tools Engineer]( at Activision [QA Analyst II]( at Activision [Project Manager (Apex Legends)]( at Electronic Arts [View more](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Developer looking for help? [Check out]( the gamedev contractors available for hire.  [collect?v=1&tid=UA-279474-1&cid=555&t=ev] Prefer to stop receiving these emails? [Unsubscribe here](. [Click here to view our privacy policy]( GameDev.net

Marketing emails from gamedev.net

View More
Sent On

20/09/2019

Sent On

13/09/2019

Sent On

06/09/2019

Sent On

30/08/2019

Sent On

17/08/2019

Sent On

31/07/2019

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2024 SimilarMail.