Newsletter Subject

GameDev.net Direct - December 9, 2018

From

gamedev.net

Email Address

support@gamedev.net

Sent On

Mon, Dec 10, 2018 06:37 AM

Email Preheader Text

Hi {NAME}, Here is your Direct for the week of December 9, 2018. In 2019, we celebrate GameDev.net's

[GameDev.net]( Hi {NAME}, Here is your [GameDev.net](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Direct for the week of December 9, 2018. In 2019, we celebrate GameDev.net's 20th anniversary! You can participate in the celebration by submitting your GameDev.net Member Story. Learn more [here](. GameDev.net needs your input! Take [this survey]( from Improbable and be entered for a chance to win one of twenty $25 Amazon gift cards! [Click here]( to learn more. [LATEST ARTICLES]( Share your knowledge with the community. [Submit an article or tutorial]( [spatialos-diagram_solution2-edit.png.5c0] [Improbable's SpatialOS GDK for Unity]( by GameDaily.biz in Engines and Middleware [cover.png.ffa7dc56936b1fcabdf8efdfcefd51] NEW [The Faster You Unlearn OOP, The Better For You And Your Software]( by Dawid Ciężarkiewicz in General and Gameplay Programming [cover.png.7fbda529267813728f52e7ba2a8816] [How to Implement Custom UI Meshes in Unity]( by Christopher Mielack in Engines and Middleware [cover.png.d3c67d023ce2133c7ce985167372ff] [Improve Your Game with References]( by Anonymous in Production and Management [madsenstudios_cover.png.4e3dd3537f24da0c] [Madsen's Musings Ep.10: 5 Things I Wish I'd Put In My Contract Sooner]( by Nathan Madsen in Music and Sound FX [results.png.6ea200187ef2c52d6e68dc7be30d] [Using the Skin Modifier in Blender to Quickly Model Creatures]( by "Lawnjelly" in Visual Arts [1331496831_cover_HollowKnight.png.5558f4] [Hollow Knight Design Critique]( by 'GodessArtemis' in Game Design and Theory [cover.png.984a495cc36084b75608b55c994cd0] [How To Make Games Without Programming]( by Jason Astle-Adams in General and Gameplay Programming [difficulty.png.665f7aa34b6b9c340c5336bbe] [Game Design: A Different Approach to Difficulty]( by Alex Vu in Game Design and Theory [cover.png.587a7ae42ca981d9de40b3e7a8fee6] [Reverse-Normal 3d Outline Tutorial]( by Brendan Sullivan in Visual Arts [View more]( Reminder: GameDev.net members, [submit your game]( to Intel for evaluation by December 21, 2018 - the top 25 games will be eligible to earn massive prizes! [Click here](gamedevnet&utm_medium=3rdparty&utm_campaign=IHI) to enter! [FEATURED BLOGS]( Share your gamedev experience with a [blog on GameDev.net]( or [import]( your personal blog! [ScreenShot5.jpg.9c67246e14a8582262f41eff] [My Latest Game Engine From Scratch Demo]( by frankoguy in My C++ Game Engine from Scratch [vToy1.png.e0cc3b7da1c8626addf374eb12541e] [Well now, I can't be the only one having fun! :D]( by Septopus [ZGDKMG.jpg.7468e33000f44600ceee55473eb0c] [Froggy Hop : Postmortem and some simple tricks I've put into it that I think went right.]( by DexterZ101 in Dexter-Z Game Development Journal  [Starting Zone]( by DavinCreed  HOT[Next Challenge Poll!]( by khawk [screen035.jpg.9d8cf8b34b885ac91b4d8dbd46] [The Great Tribes Devblog #32]( by Zemlaynin [1272991494_2018-11-30Frog.png.491a061bc2] [Frogger Challenge - Post Mortem]( by kseh in kseh's blog [1824478604_GOWSP2018-12-0216-48-41-140.j] [Planetary hitting Code Finally working!]( by LordArt [cover.png.4fbce1f91dc0b16cde889662c5f8e2] [Frogger GameDev Challenge - Part 10 - Post Mortem]( by Rutin in Rutin's Dev Blog  [Graphics Programming weekly - Issue 65 — December 2, 2018](E2%80%94-december-2-2018/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by jendrikillner [290886470_SnowyGameLevelSet_Background-L] [The idea is forming but.....]( by CyberFlash [63b71613382872fa9fcf1aad54eeb13b716f609f] [Physics, Physics, Physics....]( by CyberFlash [screen030.jpg.1467b487f2efe2a21ba6d23307] [The Great Tribes DevBlog #31]( by Zemlaynin [1102390673_FacebookFeed1200x628-600heigh] [GameDev.net Members - Submit your game and Get Recognized with the Intel GameDev Program]( by khawk in GameDev.net Staff Blog  [Graphics Programming weekly - Issue 64 — November 25, 2018](E2%80%94-november-25-2018/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by jendrikillner [View more](  [GAMEDEV PROJECTS]( Build your GameDev Portfolio. [Add projects]( to your profile! [icon.png.8ad3e5047c5236876b98ae62154defc] [Gaia Eternal]( [5a6f537767c56_SpaceXv2.gif.bb92a4c05edc8] [Space Game]( [Cover.jpg.8a8eb4e98964202d6f575e264fc5c9] [Requiem]( [5a535a960a43e_3.png.2c2e1e0f33308ea43d34] [the evil party]( [twitter_image5.png.51491b7d9dbe04797dfda] [Epsylon]( [maintitle.png.650793105cfdc00404b24ee99a] [Bazooka Boats]( [alien.png.66bda2cdda2e83111ccdcf9633379c] [alien]( [GameDev.png.6288b42f1e54306e0ab7dcb5bcbd] [Chance Hit]( [arcas1300x400.png.f687c22bec06cbd6dd13f7] [Arcas]( [NEWS]( Do you have interesting news for gamedevs? [Submit your game development news](. [A new way to give your game a story!]( [Epic Games Store Launching with 88% Rev Share for Developers]( [PhysX 4.0 Announced as Open Source]( [RenderDoc 1.2 Released]( [GameDev.net Needs Your Input - Chance to Win a $25 Amazon gift card!]( [DevDog Announces Largest Unity GameDev Christmas Event]( [Introducing GreasePencil]( [Cyber SALE 50% off on Unreal Marketplace]( [Le Sound Introduces AudioTexture Free]( [Alpha Blending Unreal Engine 4 with Lightact]( [View more](  [POPULAR TOPICS]( [Strange performance differences and crashes on different systems]( in General and Gameplay Programming [I'm new here ... is this site good for / where should I post?]( in Beginner's Forum [is it plausible to host your online game on your home computer/network?]( in Beginner's Forum [structure of a text based football game in C++]( in General and Gameplay Programming [[LUA]Getting the mouse position on a table]( in General and Gameplay Programming [Copyrights related to names of car models/manufacturers within the game.]( in Games Business and Law [Multiplayer Bandwidth]( in Networking and Multiplayer [2D character artist (sketch blog)]( in Critique and Feedback HOT[Simulate The "No Man's Sky Effect"]( in General and Gameplay Programming [My first videogame]( in Game Design and Theory [Projectile collision detection / line segment maths]( in General and Gameplay Programming [What's is the best story game you've played?]( in Writing for Games [How Linux Community Steals Proprietary Assets]( in Music and Sound FX [View more](  [CAREERS](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by gamedev.jobs [Post a job]( with [gamedev.jobs](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) and source candidates from the largest game development community. [Immersive Media Design Faculty]( at Ringling College of Art and Design [Game Art Faculty]( at Ringling College of Art and Design [Senior Software Engineer]( at Nerve Software [Director, Game Design Development]( at Yes! Our Kids Can, Inc. [Unreal Engine / C++ Developer]( at Sixteen Tons Entertainment [View more](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Developer looking for help? [Check out]( the gamedev contractors available for hire.  [collect?v=1&tid=UA-279474-1&cid=555&t=ev] Prefer to stop receiving these emails? [Unsubscribe here](. [Click here to view our privacy policy]( GameDev.net

Marketing emails from gamedev.net

View More
Sent On

20/09/2019

Sent On

13/09/2019

Sent On

06/09/2019

Sent On

30/08/2019

Sent On

17/08/2019

Sent On

31/07/2019

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2024 SimilarMail.