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Company Overview Millennium Space Systems, A Boeing Company delivers affordable, high-performance sp

Company Overview Millennium Space Systems, A Boeing Company delivers affordable, high-performance space systems for exacting customers. At Millennium, you will be part of a close-knit team working on exciting technological problems. We work in an open environment where ideas are shared across all disciplines, and there are ample opportunities for advancement based on excellence. Superstars are welcome. At Millennium, we innovate and collaborate to make the world a better place. From the seabed to outer space, you can contribute to work that matters with a company where diversity, equity, and inclusion are core values. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. Job Summary Mission & Autonomy Engineering is focused on (a) design, analysis, and development of mission Concepts of Operations (CONOPS) from customer use cases and requirements; (b) modeling and simulation of satellites, constellations, and system-of-systems; and (c) enabling mission success through comprehensive on-board fault management and autonomy. Engineers in the group are integral throughout the entire program lifecycle. They are key stakeholders in the design and validation of mission CONOPS and Design Reference Missions (DRM), and are leaders in comprehensive end-to-end software integration, validation, and testing. They define the underlying architecture for fault detection, isolation, and response (FDIR), and own the development and validation of satellite/constellation specific fault configuration(s). They are the chief architects and implementers of satellite/constellation autonomy, ensuring mission level objectives are met and spacecraft health and safety are always maintained. As an Autonomy Engineer on the Mission & Autonomy Team, you will be the Responsible Engineering Authority (REA) for all Autonomy for a program, study, or proposal. You will define fault & autonomy requirements; define states, modes, and transitions; define and develop the fault & autonomy architecture for satellites/constellations, including fault-tolerance and redundancy requirements; define and analyze thresholds and persistence of on-board fault tests; design fault responses to ensure containment of failed hardware and health and safety of on-orbit satellites; provide tools and procedures for use during on-orbit mission operations; and support on-console mission operations for on-orbit spacecraft as a mission specialist. In addition to execution of technical design, analysis, and operation, you may be responsible for project management activities to support programs, ensuring that high-quality work products are delivered on-time. This position's internal job code is Guidance, Nav & Engr . Our team is currently hiring for level 4-6. Responsibilities Perform fault and autonomy requirements definition, verification, and validation Define satellite/constellation states, modes, and transitions Contribute to architecture concepts, CONOPS, and technology trade-off analyses Design autonomous spacecraft behavior Design and validate onboard fault detection, isolation, and response behavior Develop and utilize simulation platforms (e.g. Hardware-In-the-Loop) for testing/validation Perform end-to-end validation of all fault and autonomy products Develop and validate tools for on-orbit mission operations Support on-console operations for on-orbit missions Participate in technical reviews in the areas of Mission & Autonomy Provide technical mentorship to the Mission & Autonomy team Minimum Qualifications 5+ years experience in aerospace systems design and/or operation Bachelor's Degree in engineering or the physical sciences / computer science Experience with aerospace systems design and architecture Experience with common analysis tools such as MATLAB/Simulink, Python, STK, etc. Ability to anticipate effects and interactions for varying cases across a complex system Excellent written and verbal communication skills Strong attention to detail while maintaining big-picture perspective Experience with autonomous system design, analysis, and test Ability to obtain TS/SCI clearance Preferred Qualifications 10+ years experience in satellite design and/or operation MS or PhD in aerospace engineering or other related technical or engineering discipline First principles knowledge across all spacecraft subsystems with particular depth in Attitude Control Systems (ACS)/Guidance Navigation & Control (GNC), flight software, and/or spacecraft operations Technical leadership experience, including requirements V&V, delegation and management of technical tasks, and responsible engineering authority (REA) experience. Experience with fault-tolerance strategies and architectures for safety and mission critical systems Experience with fault management architectures including design principles and requirements Experience with redundancy architecture, including cross-strapping and fault containment regions for integrated systems Ability to plan and execute integrated system Fault Management and Autonomy Verification and Validation Experience in modeling and simulation of satellite systems Experience with satellite end-to-end testing Experience with Hardware-in-the-Loop (HIL) testing Experience with Software-in-the-Loop (SIL) testing Experience with satellite mission operations Possess active TS/SCI clearance Please note that the salary information shown below is a general guideline only of what is reasonably expected to be paid for the position. Salaries are based upon candidate experience and qualifications, as well as market and business considerations. Summary Pay-Range Level 4: $135,150 - $198,750 Level 5: $164,050 - $241,250 Level 6: $187,850 - $276,250 Benefits and Perks Millennium Space Systems offers a very competitive benefits package to include medical, dental, vision, and 401k plan. Before applying, please note: Millennium is DDTC-registered, ITAR-compliant Company. This position is located at a facility that requires special access. Applicants MUST be U.S. citizens and eligible for a security clearance. Additionally, applicants must be willing to apply for and maintain a security clearance. We are proud to be an Affirmative Action/Equal Opportunity Employer. We encourage veterans, disabled veterans and disabled individuals to apply for any open position for which they feel they are qualified. ABOUT US: Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content born of innovative story universes across film, television, and digital platforms. This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment with competitive compensation commensurate with experience. As a Pipeline Software Engineer specializing in Unreal you will be supporting the studio's Pipeline Engineering team through scripting and tool development which will assist Visual Effects, Visualization, and Production teams. You will be working with department supervisors and creative teams to ensure shots can be delivered with the highest fidelity and in the most efficient workflow. In addition, you will be working closely with Production to ensure smooth ingest, tracking, and delivery of assets and frames to teams, vendors, and clients. RESPONSIBILITIES: Integrating Unreal Engine ShotGrid toolkit workflows with those of tools such as Maya, Houdini, Nuke, etc Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor. Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues. Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including: Shot ingest and delivery Production automation and tracking CG asset creation, metadata databases, and libraries Animation, rigging, cloth, and creature techniques Shading, lighting, and rendering techniques Virtual production, motion capture, realtime, and ICVFX workflows Motion graphics and cel animation integration Compositing, color, conform, and finishing workflows Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including: Unreal Engine Shotgrid Toolkit Maya, Blender Houdini Nuke, Fusion Adobe CC Baselight, Resolve VRay, Redshift, Octane, Arnold Extend and integrate the use of Shotgrid and other database systems to meet production needs Design User Interfaces for automation tools for VFX, Visualization, and Production. Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems. Develop test plans and roll out new Shotgrid based workflows and tools, and work with end users to improve the usability of these tools. Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance. Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards. Support users on Windows, MacOS, and Linux. Write the necessary end-user and developer documentation for developed tools Train and support artists to use the developed tools QUALIFICATIONS: Bachelor's degree or equivalent in Computer Science, Engineering, Visualization, or VFX required. 4+ years of experience developing custom tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment. Experience with ShotGrid Toolkit. Experience with Python, C++, PySide/PyQt/Qt. Experience with Unreal Engine Blueprints, Python, and C++ development in Unreal. Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI. Proven technical experience in VFX, Virtual Production, or AAA Gaming productions. Ability to design user interfaces, gizmos, and interfaces for VFX tools. Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket. Experience with Agile development methodologies such as Scrum and Kanban. Strong problem solving skills Highly organized, detail oriented, patient, and thorough with technical details Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership Calm demeanor with technical support and troubleshooting Excellent technical communication skills, both verbal and written Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators. Agbo Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. This role is an onsite position at our Los Angeles studio. Job Summary: Disney Entertainment & ESPN Technology On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world! A few reasons why we think you’d love working here: Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come. Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more. Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news. Media Engineering is an innovative organization that is focused on providing the best possible video playback experience, art, and metadata to customers around the world, powered by exceptional technology. This strategic work requires streamlining and repurposing technology across different business and distribution channels – including streaming, linear, and theatrical – so that technology can ebb and flow across the needs of the business. Processing Tools Team This team is responsible for all tools that provide expert views into the media and metadata processing pipelines as well as engineering development and deployment tools for specialized media workflows that serve operations teams responsible for publishing content to Disney’s DTC services. Responsibilities Craft web application software using React, Python and Typescript or Javascript with strong software development fundamentals and strong design principles (object oriented or functional) Provide on-call rotational support as needed Basic Qualifications Bachelor’s or Master's degree in Computer Science, Information Systems, Software Engineering, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience. 3+ years of related work experience. Experience building APIs Experience building high availability UIs with complex security requirements Desire to work in a start-up, fast-growth, or rapid-change environment Problem-solving skills to identify the root cause Solid interpersonal skills – written, and oral Understanding of agile methodologies and git source control Experience with AWS technologies and cloud infrastructure Experience using technologies/services such as Terraform, Jenkins and Docker #DISNEYTECH The hiring range for this position in Seattle, WA and in New York City, NY is $117,998 to $158,290 per year; the hiring range for this position in Santa Monica/Burbank/Glendale/L.A., California and in Bristol, Connecticut is $112,586 to $151,030; and the hiring range for this position in San Francisco, California is $123,328 to $165,440 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. saurhsmcr-_~lzamrglscamclraaahaszh-_~8587022139817975919794637899goejee2odmj74-_~ejrgu-_~79997lld9999999hsbmomuscryxkpefadwl02-_~5Igw2fuFVW-ermg ? saurhsmcr-_~lzamrglscamclraaaachag-_~8587022139817975919794637899goejee2odmj74-_~dect-_~79997lld9999999hsbmomuscryxkpefadwl02-_~PoyFTgqCkmWjswntcB-ermg ALL Rights Reserved @ 2024 mailto:info@aninebing.com [Unsubscribe here](saurhsmcr-_~lzamrglscamclraaacsghh-_~8587022139817975919794637899goejee2odmj74-_~hmv-_~79997lld9999999hsbmomuscryxkpefadwl02-_~G9bpE8uS4vc-ermg) | [Report Junk here](saurhsmcr-_~lzamrglscamclraaaulhuu-_~8587022139817975919794637899goejee2odmj74-_~jkvchyo-_~79997lld9999999hsbmomuscryxkpefadwl02-_~DFqWQf3LCltsR94YmcyH-ermg) Company Overview Millennium Space Systems, A Boeing Company delivers affordable, high-performance space systems for exacting customers. At Millennium, you will be part of a close-knit team working on exciting technological problems. We work in an open environment where ideas are shared across all disciplines, and there are ample opportunities for advancement based on excellence. Superstars are welcome. At Millennium, we innovate and collaborate to make the world a better place. From the seabed to outer space, you can contribute to work that matters with a company where diversity, equity, and inclusion are core values. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. Job Summary Mission & Autonomy Engineering is focused on (a) design, analysis, and development of mission Concepts of Operations (CONOPS) from customer use cases and requirements; (b) modeling and simulation of satellites, constellations, and system-of-systems; and (c) enabling mission success through comprehensive on-board fault management and autonomy. Engineers in the group are integral throughout the entire program lifecycle. They are key stakeholders in the design and validation of mission CONOPS and Design Reference Missions (DRM), and are leaders in comprehensive end-to-end software integration, validation, and testing. They define the underlying architecture for fault detection, isolation, and response (FDIR), and own the development and validation of satellite/constellation specific fault configuration(s). They are the chief architects and implementers of satellite/constellation autonomy, ensuring mission level objectives are met and spacecraft health and safety are always maintained. As an Autonomy Engineer on the Mission & Autonomy Team, you will be the Responsible Engineering Authority (REA) for all Autonomy for a program, study, or proposal. You will define fault & autonomy requirements; define states, modes, and transitions; define and develop the fault & autonomy architecture for satellites/constellations, including fault-tolerance and redundancy requirements; define and analyze thresholds and persistence of on-board fault tests; design fault responses to ensure containment of failed hardware and health and safety of on-orbit satellites; provide tools and procedures for use during on-orbit mission operations; and support on-console mission operations for on-orbit spacecraft as a mission specialist. In addition to execution of technical design, analysis, and operation, you may be responsible for project management activities to support programs, ensuring that high-quality work products are delivered on-time. This position's internal job code is Guidance, Nav & Engr . Our team is currently hiring for level 4-6. Responsibilities Perform fault and autonomy requirements definition, verification, and validation Define satellite/constellation states, modes, and transitions Contribute to architecture concepts, CONOPS, and technology trade-off analyses Design autonomous spacecraft behavior Design and validate onboard fault detection, isolation, and response behavior Develop and utilize simulation platforms (e.g. Hardware-In-the-Loop) for testing/validation Perform end-to-end validation of all fault and autonomy products Develop and validate tools for on-orbit mission operations Support on-console operations for on-orbit missions Participate in technical reviews in the areas of Mission & Autonomy Provide technical mentorship to the Mission & Autonomy team Minimum Qualifications 5+ years experience in aerospace systems design and/or operation Bachelor's Degree in engineering or the physical sciences / computer science Experience with aerospace systems design and architecture Experience with common analysis tools such as MATLAB/Simulink, Python, STK, etc. Ability to anticipate effects and interactions for varying cases across a complex system Excellent written and verbal communication skills Strong attention to detail while maintaining big-picture perspective Experience with autonomous system design, analysis, and test Ability to obtain TS/SCI clearance Preferred Qualifications 10+ years experience in satellite design and/or operation MS or PhD in aerospace engineering or other related technical or engineering discipline First principles knowledge across all spacecraft subsystems with particular depth in Attitude Control Systems (ACS)/Guidance Navigation & Control (GNC), flight software, and/or spacecraft operations Technical leadership experience, including requirements V&V, delegation and management of technical tasks, and responsible engineering authority (REA) experience. Experience with fault-tolerance strategies and architectures for safety and mission critical systems Experience with fault management architectures including design principles and requirements Experience with redundancy architecture, including cross-strapping and fault containment regions for integrated systems Ability to plan and execute integrated system Fault Management and Autonomy Verification and Validation Experience in modeling and simulation of satellite systems Experience with satellite end-to-end testing Experience with Hardware-in-the-Loop (HIL) testing Experience with Software-in-the-Loop (SIL) testing Experience with satellite mission operations Possess active TS/SCI clearance Please note that the salary information shown below is a general guideline only of what is reasonably expected to be paid for the position. Salaries are based upon candidate experience and qualifications, as well as market and business considerations. Summary Pay-Range Level 4: $135,150 - $198,750 Level 5: $164,050 - $241,250 Level 6: $187,850 - $276,250 Benefits and Perks Millennium Space Systems offers a very competitive benefits package to include medical, dental, vision, and 401k plan. Before applying, please note: Millennium is DDTC-registered, ITAR-compliant Company. This position is located at a facility that requires special access. Applicants MUST be U.S. citizens and eligible for a security clearance. Additionally, applicants must be willing to apply for and maintain a security clearance. We are proud to be an Affirmative Action/Equal Opportunity Employer. We encourage veterans, disabled veterans and disabled individuals to apply for any open position for which they feel they are qualified. ABOUT US: Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content born of innovative story universes across film, television, and digital platforms. This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment with competitive compensation commensurate with experience. As a Pipeline Software Engineer specializing in Unreal you will be supporting the studio's Pipeline Engineering team through scripting and tool development which will assist Visual Effects, Visualization, and Production teams. You will be working with department supervisors and creative teams to ensure shots can be delivered with the highest fidelity and in the most efficient workflow. In addition, you will be working closely with Production to ensure smooth ingest, tracking, and delivery of assets and frames to teams, vendors, and clients. RESPONSIBILITIES: Integrating Unreal Engine ShotGrid toolkit workflows with those of tools such as Maya, Houdini, Nuke, etc Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor. Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues. Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including: Shot ingest and delivery Production automation and tracking CG asset creation, metadata databases, and libraries Animation, rigging, cloth, and creature techniques Shading, lighting, and rendering techniques Virtual production, motion capture, realtime, and ICVFX workflows Motion graphics and cel animation integration Compositing, color, conform, and finishing workflows Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including: Unreal Engine Shotgrid Toolkit Maya, Blender Houdini Nuke, Fusion Adobe CC Baselight, Resolve VRay, Redshift, Octane, Arnold Extend and integrate the use of Shotgrid and other database systems to meet production needs Design User Interfaces for automation tools for VFX, Visualization, and Production. Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems. Develop test plans and roll out new Shotgrid based workflows and tools, and work with end users to improve the usability of these tools. Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance. Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards. Support users on Windows, MacOS, and Linux. Write the necessary end-user and developer documentation for developed tools Train and support artists to use the developed tools QUALIFICATIONS: Bachelor's degree or equivalent in Computer Science, Engineering, Visualization, or VFX required. 4+ years of experience developing custom tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment. Experience with ShotGrid Toolkit. Experience with Python, C++, PySide/PyQt/Qt. Experience with Unreal Engine Blueprints, Python, and C++ development in Unreal. Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI. Proven technical experience in VFX, Virtual Production, or AAA Gaming productions. Ability to design user interfaces, gizmos, and interfaces for VFX tools. Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket. Experience with Agile development methodologies such as Scrum and Kanban. Strong problem solving skills Highly organized, detail oriented, patient, and thorough with technical details Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership Calm demeanor with technical support and troubleshooting Excellent technical communication skills, both verbal and written Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators. Agbo Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position. This role is an onsite position at our Los Angeles studio. Job Summary: Disney Entertainment & ESPN Technology On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world! A few reasons why we think you’d love working here: Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come. Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more. Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news. Media Engineering is an innovative organization that is focused on providing the best possible video playback experience, art, and metadata to customers around the world, powered by exceptional technology. This strategic work requires streamlining and repurposing technology across different business and distribution channels – including streaming, linear, and theatrical – so that technology can ebb and flow across the needs of the business. Processing Tools Team This team is responsible for all tools that provide expert views into the media and metadata processing pipelines as well as engineering development and deployment tools for specialized media workflows that serve operations teams responsible for publishing content to Disney’s DTC services. Responsibilities Craft web application software using React, Python and Typescript or Javascript with strong software development fundamentals and strong design principles (object oriented or functional) Provide on-call rotational support as needed Basic Qualifications Bachelor’s or Master's degree in Computer Science, Information Systems, Software Engineering, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience. 3+ years of related work experience. Experience building APIs Experience building high availability UIs with complex security requirements Desire to work in a start-up, fast-growth, or rapid-change environment Problem-solving skills to identify the root cause Solid interpersonal skills – written, and oral Understanding of agile methodologies and git source control Experience with AWS technologies and cloud infrastructure Experience using technologies/services such as Terraform, Jenkins and Docker #DISNEYTECH The hiring range for this position in Seattle, WA and in New York City, NY is $117,998 to $158,290 per year; the hiring range for this position in Santa Monica/Burbank/Glendale/L.A., California and in Bristol, Connecticut is $112,586 to $151,030; and the hiring range for this position in San Francisco, California is $123,328 to $165,440 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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